For instance, artillery can bombard enemy units 2-3 spaces away with considerable firepower, but cant move and attack in the same turn. Naturally that serves as a rather gross oversimplification, as different units have a widely varied array of abilities and the type if terrain changes the flow of battle considerably. The game is turn-based so once the player has made all the moves they wish to make control is passed to the next player. On the players turn they have the opportunity to move each of their units once and even use them to attack an enemy unit if they are in range. The battle field is divided up into a number of grid-like squares that units can move between. Eventually what started out as a quest to help the weak escalates into an all-out war.įor those who are unacquainted with the Advance Wars series, the premise of the gameplay is simple enough. The game follows the course of the 13th battalion of the Rubinelle army, a group of soldiers travelling about after the devastation trying to locate and assist any survivors they can find. In the chaos surrounding this terrible natural disaster, old rivals clash again and new factions rise from the rubble, all keen to assert control over this new world. A bombardment of comets from space has left the world in a broken state and killed billions. The storyline for the campaign in Dark Conflict is a lot different when compared to past titles, mainly due to the fact that it actually exists. Regardless of whether or not youll take kindly to the new stylisation or not, Dark Conflict is still the same great sort of game at heart, with a few tweaks and new units thrown in for good measure. This is in stark contrast to previous titles, in which the majority of the command comprised of pre-pubescent teens hell bent on ignoring the fact that they consistently send thousands of troops into battle to be slaughtered by the enemy. An entirely new cast of commanding officers has been devised and with them, a much more gritty and realistic world. Advance Wars: Dark Conflict is the fourth title in the series and the second to be released on the Nintendo DS, however this time around the theme of the game has changed dramatically. Trade Maps: Link to a friend via local wireless communication or Nintendo Wi-Fi Connection and swap topographical masterpieces.The Advance Wars series has always been regarded as a cult classic on Nintendo handhelds, with its zany characters and addictive gameplay capturing the hearts of many.Design Room: Players use the touch screen to design their own maps, controlling every aspect from troop placement to terrain features.Each player must have his or her own game card. Battle: Fight up to three other players on more than 170 maps via local wireless communication or Nintendo Wi-Fi Connection. When playing with friends, players use one Nintendo DS and pass it among players.
0 Comments
Leave a Reply. |